#include <Rodin/Geometry/Sharder.h>
template<class Context>
SharderBase class
Base implementation for decomposing a partitioned mesh into shards.
| Template parameters | |
|---|---|
| Context | Execution context associated with the produced shards. |
Given a mesh partitioner, this class constructs one local Shard per partition, including owned entities, shared entities, ghosts, owners, and halo metadata.
Public types
- using ContextType = Context
- Execution context type.
Constructors, destructors, conversion operators
- SharderBase(const Context& context)
- Construct a SharderBase with the given context.
Public functions
- auto shard(Partitioner& partitioner) -> SharderBase&
- Builds shards from a mesh partitioner.
- auto getShards() -> auto&
- Gets the generated shards.
- auto getShards() const -> const auto&
- Gets the generated shards.
- auto getContext() const -> const ContextType&
- Gets the execution context.
Function documentation
template<class Context>
Rodin:: Geometry:: SharderBase<Context>:: SharderBase(const Context& context)
Construct a SharderBase with the given context.
| Parameters | |
|---|---|
| context | The context. |
template<class Context>
SharderBase& Rodin:: Geometry:: SharderBase<Context>:: shard(Partitioner& partitioner)
Builds shards from a mesh partitioner.
| Parameters | |
|---|---|
| partitioner in | Partitioner assigning each cell to a shard. |
| Returns | Reference to this sharder. |
template<class Context>
auto& Rodin:: Geometry:: SharderBase<Context>:: getShards()
Gets the generated shards.
| Returns | Mutable reference to the shard collection. |
|---|
template<class Context>
const auto& Rodin:: Geometry:: SharderBase<Context>:: getShards() const
Gets the generated shards.
| Returns | Const reference to the shard collection. |
|---|
template<class Context>
const ContextType& Rodin:: Geometry:: SharderBase<Context>:: getContext() const
Gets the execution context.
| Returns | Const reference to the sharder context. |
|---|